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Justice Society of America (1991-)
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Superhero
In this 1990s tale set at the end of the Golden Age of Comics, the Justice Society of America must join forces one last time to stop the powerful Solomon Grundy and the immortal world-conqueror known as Vandal Savage! Presented alongside two classic stories of the JSA. Collects Justice Society of America #1-8, Adventure Comics #466, and All Star Comics #57.
Legends of the DC Universe (2023-)
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Mystery Pets Political Space Western
DC celebrates the work of artist and former DC publisher Carmine Infantino in this collection of stories pulled from his decades-spanning career. Features selections from All-Star Comics #40; Flash Comics #86 and #90; All-American Comics #95; Comic Cavalcade #28; Sensation Comics #87; Mystery in Space #3; Secret Hearts #8; The Adventures of Rex the Wonder Dog #4; Showcase #4; Western Comics #73;...
Mystery in Space (1951-1981)
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Aliens Monsters Mystery Robots Space
This Issue collects issues 53-56 of Mystery in Space featuring Adam Strange in "Menace of the Robot Raiders" where Adam returns to Rann to find it overtaken by an alien race known as the Girks! In "Invaders of the Underground World!" Adam stands trial for weapons theft and the verdict is guilty! "The Beast from the Runaway World" features Adam Strange missing his Zeta Beam after it is intercepted...
The Detective Chimp Casebook (2023)
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Mystery Pets
The greatest detective in the DC Universe finally gets his own collection. No, not Batman-Bobo T. Chimpanzee, a.k.a. Detective Chimp! This volume of never-before-reprinted Silver Age classics collects stories such as "Monkeyshines at the Wax Museum!," "Monkey Business on the Briny Deep!," "The Case of the Fishy Alibi!," and more from The Adventures of Rex the Wonder Dog #4 and #6-46. Also...
The Legion of Super-Heroes (1980-)
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Superhero
The Legion battles the Psycho Warrior as Superboy goes into his past and stays there (thanks to Saturn Girl).
The Witching Hour (1968-1978)
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Magic
A callous man builds a machine that can transport locations from the future into the present, but unbeknownst to him, the room that he materializes and enters is part of a future prison's death chamber.