Omnibus 1
Justice Society of America: The Demise of Justice
In this 1990s tale set at the end of the Golden Age of Comics, the Justice Society of America must join forces one last time to stop the powerful Solomon Grundy and the immortal world-conqueror known as Vandal Savage! Presented alongside two classic stories of the JSA. Collects Justice Society of America #1-8, Adventure Comics #466, and All Star Comics #57.
Issue 1
Justice Society of America (1991-) #1
When a doomsayer delivers a foreboding message to Starman Ted Knight, it sets into motion a series of events that pits the Fastest Man Alive, the Flash Jay Garrick, against a living constellation!
Issue 2
Justice Society of America (1991-) #2
While Green Lantern Alan Scott attempts to calm the masses over the power failures caused by last issue's events, looting erupts throughout the city—leaving Black Canary to clean up the mess!
Issue 3
Justice Society of America (1991-) #3
Taking center stage is Green Lantern, who attempts to rescue his teammates and stop the chaos caused by the living constellations. Meanwhile, the mystery villain stands revealed!
Issue 4
Justice Society of America (1991-) #4
Hawkman makes an interesting discovery when investigating recently uncovered cave drawings. But he must quickly spring into action when the constellation of Andromeda appears and attacks!
Issue 5
Justice Society of America (1991-) #5
The Flash and Hawkman seek to retrieve the stolen atomic weapons while Vandal Savage explains his nefarious plan to Starman.
Issue 6
Justice Society of America (1991-) #6
Hawkman and Flash have been captured by Vandal Savage. Meanwhile, one of the living constellations flies Green Lantern and Black Canary to its master!
Issue 7
Justice Society of America (1991-) #7
The members of the Justice Society of America, reassembled at last, battle their immortal enemy Vandal Savage and his army of living constellations!
Issue 8
Justice Society of America (1991-) #8
Starman rejoins the resurgent Justice Society of America, and the team battles Vandal Savage and his newly transformed living constellations, who have taken the form of 1950s TV stars!
Issue 9
Justice Society of America (1992-1993) #1
The world's first superheroes are back, but they may have returned to a world that no longer needs them. When the New Order-a group of metahuman terrorists-strikes, the JSA discovers a new purpose.
Issue 10
Justice Society of America (1992-1993) #2
The Atom and Wildcat are welcomed back to the JSA just in time for a confrontation at UltraGen, a mysterious company involved in environmental experimentation. The study may be for the benefit of humanity but just as likely may mean its destruction.
Issue 11
Justice Society of America (1992-1993) #3
Doctor Mid-Nite rejoins the team just in time to discover that all the group's recent troubles are the work of one of the JSA's greatest foes.
Issue 12
Justice Society of America (1992-1993) #4
The Ultra-Humanite raises the stakes on his plans of revenge when he captures Atom, Wildcat, and Doctor Mid-Nite, leaving Wally West, the younger Flash, to turn the tide.
Issue 13
Justice Society of America (1992-1993) #5
As the battle against the Ultra-Humanite concludes, Johnny Thunder reveals the mystery of his absence, and Hourman reveals his dark secret.
Issue 14
Justice Society of America (1992-1993) #6
The JSA travels to exotic Bahdnesia, home of Johnny Thunder's mystical Thunderbolt, to unlock the mystery of the missing Bahdnesians and the bizarre fate of the idyllic little island paradise.
Issue 15
Justice Society of America (1992-1993) #7
In "…Or Give Me Liberty," the JSA discovers the secret behind Badhnisia and the missing Badhnisians…and the evil plans of the would-be wizard St. Germain.
Issue 16
Justice Society of America (1992-1993) #8
In "Pyramid Scheme," Hawkman and Hawkgirl make a weird discovery in an ancient Egyptian tomb, while Hourman and Johnny Quick defend a hospital from a super-powered hate group.
Issue 17
Justice Society of America (1992-1993) #9
The JSA is on the run when the entire world turns against them-including their closest loved ones! The heroes have nowhere to turn amid the hate campaign against them spearheaded by none other than Carter (Hawkman) Hall.
Issue 18
Justice Society of America (1992-1993) #10
It's the JSA's darkest hour as the team struggles to defeat the evil of Kulak, the sorcerer who has made the world turn against the world's first super-team.