Issue 1
Chapter 1: Blast From the Class
George gets volunteered to test Phil's teleporter. Liz tries to join the "in crowd".
Issue 2
Chapter 2: A Light Meal
A light bulb, a catgirl, and a suspicious boyfriend! What else do you need?
Issue 3
Chapter 3: Gnome Away From Home
One weekend, George hits the seas with his family while Phil and Liz have very different experiences walking through town.
Issue 4
Chapter 4: Queen of Clubs
Liz thinks school clubs are the fast-track to popularity. Meanwhile, detectives George and Phil go to clear their name after being framed for vandalism.
Issue 5
Chapter 5: Crush Test Dummy
Phil needs an ethernet cable for a class project. Liz tries to play matchmaker between George and her friend, Cassandra.
Issue 6
Chapter 6: Donut Mess With Me
George tells the story of the epic adventure his little brothers had over the weekend.
Issue 7
Chapter 7: Puppy Love
George is kidnapped by a weird cult, and Phil and Liz go to rescue him.
Issue 8
Chapter 8: Saturday Knight Fever
Liz makes a BIG mistake with a love letter. George and Phil have an adventure in the land of disco.
Issue 9
Chapter 9: This Bites
What are the odds that Liz's boyfriend is a vampire? More or less likely that George and Phil will ever finish inputting the cheat code for their game?
Issue 10
Chapter 10: What the Tux? - Part One: Dorky Dancing
The school dance is upon us! Liz arrives with Vlad, Phil with Princess Summer, and George with a thirst for punch.