In a timeless and ordered world two are spurned on an adventure they do not know the end of- while two are sent to hunt. They head to an abyss that in its darkness will lay them all bare, to the world, to beasts and themselves.
“Old guilds keep their secrets”. A term parroted by Midlanders and mages alike. It only makes sense to keep your lips shut when your neighbour could kill you with your own words. It’s the reason Midland is divided and the reason Eptis was riddled with conflict until millennia ago. You see us Scea have an advantage over humans in magic, our tongues were never cut- so we need only the words and not the runes, given enough time a scea could learn every spell in the books… but the tenure- and those ancient secrets keep us tame.