Issue 1
The Witching Hour (1968-1978) #1
A callous man builds a machine that can transport locations from the future into the present, but unbeknownst to him, the room that he materializes and enters is part of a future prison's death chamber.
Issue 2
The Witching Hour (1968-1978) #2
After a long ride into the countryside, Bernard kills his colleague Mike by pushing him over a cliff. Feeling guilty, he becomes irritably insane after continuously hearing the torment of Mike's final shriek ring in his ears.
Issue 3
The Witching Hour (1968-1978) #4
Stories include: "A Matter of Conscience!"; "Disaster in a Jar"; "A Fistful of Fire!"
Issue 4
The Witching Hour (1968-1978) #5
Stories include "The Sole Survivor!"; "A Guy Can Die Laughing!"; and "My! How Small You've Grown!"
Issue 5
The Witching Hour (1968-1978) #6
Stories include "A Face in the Crowd!"; "The Doll Man"; "Treasure Hunt"; and "Distortion!"
Issue 6
The Witching Hour (1968-1978) #7
Stories include: "The Big Break!"; "The Captive!"; "Look Homeward, Angelo!"; and "Trick or Treat."
Issue 7
The Witching Hour (1968-1978) #8
Stories include "Above and Beyond the Call of Duty!"; "Three Day Free Home Trial!"; "ComputERR"; "Twice-Told Tales: The Sign of the Hook!"; and "The Career Man."
Issue 8
The Witching Hour (1968-1978) #9
Stories include "The Lonely Road Home!"; "The Day After Doomsday"; "The Last Straw"; "Trumpet Perilous!"; and "The Dark Well."
Issue 9
The Witching Hour (1968-1978) #10
A psychiatrist steps out of time, and out of his mind. A bitter man is haunted by the only woman he cannot hold.
Issue 10
The Witching Hour (1968-1978) #11
On All Hallows' Eve, a student of the occult learns why some secrets are best left in the dark. Deep in the Arctic, greed proves to be an eternal prison.
Issue 11
The Witching Hour (1968-1978) #12
When he reaches for unnatural power, a young man suffers unnatural truth. An actor's terrible crime thrusts him into the role of a lifetime. A woman peeks beyond the veil of reality.
Issue 12
The Witching Hour (1968-1978) #13
Cain (House of Mystery) and Abel (House of Secrets) visit our devilish hosts. Harold Beedle must walk. A sculptor reshapes life and death. For some, the Revolution never ended.