Deep in the nucleus of Boomtown, a civilization where law has been sanctified, the top powers of the Institution exploit an impossible device of misunderstood potential.
As disparate militias thwart each other in their common struggle to escape oppression, a printer's apprentice attempts to lure from hiding a mythic rebel to unite the people.
Meanwhile, an outsider tribe's control of a psychic message pulls at the fabric of life and death.
Those who regard the signs can sense underneath it all... a presence? No... a condition.
There, near the shallow places... Can you feel it? The world is ending.
It's time to choose what to die for.
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Ternion is an epic allegory expressing the mysterious nature and fate of human consciousness.
Existential unease imbues this lush but vacant world where the characters' remarkable motivations and stark, sometimes violent interactions hint at the ominous unknowns of its past and future.
The pages steadily disclose the worldviews of prior generations, and we follow along as the keeping and corruption of those legacies steer us toward a fork in the road with apocalyptic implications.
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In this challenging narrative, we have endeavored to favor immersion over exposition. Context is often taken for granted, leaving the relevance of each scene to be revealed as storylines are crossed, differing points of view explored. This workshop draft suffers from poor art. Covers help.
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Story, Writing, and Page Art: Daniel Brazell Story: Jordan Slentz Cover Art: Vlad Vov
Donnie relays a telepathic message to a stunned city crowd. Boomtown’s forces arrive, driving the Horde into retreat. Hank distracts the Keepers, allowing the rest to escape and collapse the tunnel behind them.