Deep in the nucleus of Boomtown, a civilization where law has been sanctified, the top powers of the Institution exploit an impossible device of misunderstood potential.
As disparate militias thwart each other in their common struggle to escape oppression, a printer's apprentice attempts to lure from hiding a mythic rebel to unite the people.
Meanwhile, an outsider tribe's control of a psychic message pulls at the fabric of life and death.
Those who regard the signs can sense underneath it all... a presence? No... a condition.
There, near the shallow places... Can you feel it? The world is ending.
It's time to choose what to die for.
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Ternion is an epic allegory expressing the mysterious nature and fate of human consciousness.
Existential unease imbues this lush but vacant world where the characters' remarkable motivations and stark, sometimes violent interactions hint at the ominous unknowns of its past and future.
The pages steadily disclose the worldviews of prior generations, and we follow along as the keeping and corruption of those legacies steer us toward a fork in the road with apocalyptic implications.
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In this challenging narrative, we have endeavored to favor immersion over exposition. Context is often taken for granted, leaving the relevance of each scene to be revealed as storylines are crossed, differing points of view explored. This workshop draft suffers from poor art. Covers help.
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Story, Writing, and Page Art: Daniel Brazell Story: Jordan Slentz Cover Art: Vlad Vov
Deep in the nucleus of Boomtown, a civilization where law has been sanctified, the top powers of the Institution exploit an impossible device of misunderstood potential.
As disparate militias thwart each other in their common struggle to escape oppression, a printer's apprentice attempts to lure from hiding a mythic rebel to unite the people.
Meanwhile, an outsider tribe's control of a psychic message pulls at the fabric of life and death.
Those who regard the signs can sense underneath it all... a presence? No... a condition.
There, near the shallow places... Can you feel it? The world is ending.
It's time to choose what to die for.
+
Ternion is an epic allegory expressing the mysterious nature and fate of human consciousness.
Existential unease imbues this lush but vacant world where the characters' remarkable motivations and stark, sometimes violent interactions hint at the ominous unknowns of its past and future.
The pages steadily disclose the worldviews of prior generations, and we follow along as the keeping and corruption of those legacies steer us toward a fork in the road with apocalyptic implications.
+
In this challenging narrative, we have endeavored to favor immersion over exposition. Context is often taken for granted, leaving the relevance of each scene to be revealed as storylines are crossed, differing points of view explored. This workshop draft suffers from poor art. Covers help.
+
Story, Writing, and Page Art: Daniel Brazell Story: Jordan Slentz Cover Art: Vlad Vov
To escape a hostile tribe of Outsiders, a squad of Lawkeepers retreats into the cover of nearby - but unmapped - woods, where they are soon lost in its darkness and deceit.
To see more content related to this release, visit the workshop page at the website!
In Boomtown, a society where Law has been sanctified, a printer’s apprentice risks indictments of treason and blasphemy to print a pamphlet he hopes will inspire a hero to unite the people.
To see more content related to this release, visit the workshop page at the website!
While attempting to deliver an unsanctioned pamphlet to the prior generation’s hero, Ricky lands in hot water with a dubious Midtowner, a crooked Lawkeeper, and his employer who is forced to discharge him.
To see more content related to this release, visit the workshop page at the website!
Ricky’s Annex neighbors are corralled before Hank the Hangman, a warlord who demands they join his Outsider horde.
To see more content related to this release, visit the workshop page at the website!
In a clandestine meeting, the Gruff Man delivers a copy of Ricky’s pamphlet and reports Hank’s Annex appearance to Subject, an Institutional officer with a keen interest in the horde.
To see more content related to this release, visit the workshop page at the website!
The Hangman’s Horde joins the disparate Outsider tribes at a full moon festival where Joan, general to the Horde and Hank’s lover, announces she has found Hank’s errant brother Donnie, “the Demon,” with a distant mystic tribe.
To see more content related to this release, visit the workshop page at the website!
Hank finds Donnie to have been participating in intense hallucinogenic rituals venerating an entity called Ata-Atsu who is said to have overcome the finality of death.
To see more content related to this release, visit the workshop page at the website!
Having “converted” the tribe to their cause and obviated Donnie’s counterarguments, Hank says it is time to fulfill the purpose given to Donnie in a vision ten years prior.
To see more content related to this release, visit the workshop page at the website!
After burying his dead, Ricky follows leads around the adjacent Annex neighborhoods where he learns Tim, his neighbor who was involved with the Hangman's Horde, has been arranging illegal entry into the city.
To see more content related to this release, visit the workshop page at the website!
Ricky bargains with the local slumlord Marcus for papers past the wall. In return, Marcus wants evidence of Holman’s role in publishing an anonymous Loyalist tract that has complicated his business dealings.
To see more content related to this release, visit the workshop page at the website!
Donnie Begs the mystic teacher to spare himself from execution and agree to stop proselytizing about Ata-Atsu. Donnie believes the mystic can do this and still speak his truth, but the mystic sees his choice as more complicated than that
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Donnie agrees to Hank’s mission on the condition that only those who want to hear the message of the vision will hear it. He also solicits mercy for the Mystic, but Hank rules it a necessary symbolic gesture.
To see more content related to this release, visit the workshop page at the website!
Holman meets with Zoie, a Lowtown mogul. They obliquely discuss a “battle” being fought. News of Ricky’s radical publishing act unnerves Zoie, but Holman assures her their mission is not jeopardized.
To see more content related to this release, visit the workshop page at the website!
The mystic dies for failing to renounce his beliefs, but Hank allows Donnie to deliver the killing blow. The two revive a lost fraternal bond by participating in a pre-battle tradition established before Donnie’s vision.
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Hordesmen Tim and Sid meet with Tim’s Boomtown contact to gain tunnel access to the city. Once in, Sid kills the contact. Meanwhile, Ricky breaks into Holman’s Press to fulfill his end of the bargain with Marcus.
For more materials related to this release, check the workshop at the website.
In light of Gruff’s intel, Subject makes a request of the Commanding Officer of the Institution’s military: if the horde infiltrates the city, he would like Donnie captured and brought to him to investigate the vision.
View more material related to the release at the website!
Donnie relays a telepathic message to a stunned city crowd. Boomtown’s forces arrive, driving the Horde into retreat. Hank distracts the Keepers, allowing the rest to escape and collapse the tunnel behind them.