Issue 1
The Neuro Drop
Damon’s mission with Yhi doesn’t exactly go to plan. One minute he’s pounding a peacekeeping Maraudex into the pavement, the next he’s loitering outside a grocery store wondering how it all escalated. Welcome to Iso-City — where even a quick errand can trigger a classified incident.
Thanks for reading the launch chapter of Neuro Funk!
Issue 2
The Lemon Drop
Three kids — Twist, Duke, and Rugg — decide the fastest way out of Zone 4 is through citrus and hustle. Their bootleg lemonade stand is all teamwork, secret ingredients, and questionable permits.
Meanwhile, the Syndicate is watching. And in Iso‑City, a small dream can have explosive consequences.
Issue 3
The Signal Drop (Act I)
A desperate old man. A stolen ID chip. A tourist queue he was never meant to be in.
When a forged escape plan begins to unravel, Damon — Iso-City’s most unpredictable glitch — walks straight into the chaos.
And something else walks in with him.
Issue 4
The Signal Drop (Act II)
A cartel swarm is tearing through Zone 4—smashing stalls, shaking down end-users, and closing in on a weary old man and a FreakFlux who can’t trust his own signal.
Now fugitives in the Interzone, Damon and the old man lie low and search for a plan. State security wants the FreakFlux; the cartel wants its due. In the Interzone, secrets don’t stay secret for long.