Issue 1
Justice League America Annual (1987-) #8
The Elseworlds Annuals event, the DC Universe's journey into remote realms of possibility, continues in the year 2085. A century has passed since the Justice League perished in battle against the evil sorcerer Lord Faust. Now the immortal villain is the absolute ruler of the world, and the League is only a legend without power…unless someone can bring that legend to life.
Issue 2
Justice League America (1987-1996) #47
The new Mister Miracle attempts a Houdini-like escape, while General Glory joins the Leaguers on a mission in "General Glory Fights Again!"
Issue 3
Justice League America (1987-1996) #48
The Evil Eye sends a giant robot that looks like Hitler to take out General Glory in "The Last Giant Nazi Robot Story!"
Issue 4
Justice League America (1987-1996) #49
General Glory is accused of being a traitor and murderer, much to Guy Gardner's dismay, in "Glory And Shame."
Issue 5
Justice League America (1987-1996) #50
It's the final battle with the Evil Eye, even as the truth about General Glory's past is revealed, in "A Blaze of Glory!"
Issue 6
Justice League America (1987-1996) #53
"Breakdowns," a 15-part storyline spanning issues of JLA and JLE, begins with this issue. Maxwell Lord has been shot! While the JLA awaits news of his final fate, they reminisce about the good old days with Max. Meanwhile, the United Nations deliberates the League's future standing. Continues in Justice League Europe (1989) #29.
Issue 7
Justice League America (1987-1996) #55
Part 5 of the 15-part "Breakdowns" story, continued from JUSTICE LEAGUE EUROPE (1989) #30. Not only do Fire and Ice become involved in the War of the Gods, but Captain Atom, Crimson Fox, Blue Beetle and the Elongated Man fight the Global Guardians, a battle in which someone dies…and the identity of the new Justice League liaison is revealed. Continues in JUSTICE LEAGUE EUROPE (1989) #31.
Issue 8
Justice League America (1987-1996) #56
Part 7 of the 15-part "Breakdowns" story, continued from JUSTICE LEAGUE EUROPE (1989) #31. The United Nations revokes the JLA's charter and evicts them from their embassy, forcing the League to face the total dissolution of the organization. Continues in JUSTICE LEAGUE EUROPE (1989) #32.
Issue 9
Justice League America (1987-1996) #57
Part 9 of the 15-part "Breakdowns," story, continued from JUSTICE LEAGUE EUROPE (1989) #32. Lobo tracks Despero to Earth, where Despero is busy destroying the JLA Embassy and trashing two non-member heroes inside. Continues in JUSTICE LEAGUE EUROPE (1989) #33.
Issue 10
Justice League America (1987-1996) #61
They're back...and the Justice League is off in a whole new direction! The mysterious Weapons Master strikes at the newly re-formed League in their own headquarters, and Superman himself gets into the act!
Issue 11
Justice League America (1987-1996) #62
The Weapons Master has bested the League and stolen Guy Gardner's ring. Now the World's Greatest Heroes must battle back from a bizarre trap.
Issue 12
Justice League America (1987-1996) #63
The Justice League joins Maxima as she heads home to her devastated planet, but once there, the super-team confronts Starbreaker, the cosmic conqueror. Also, the new JLA headquarters is unveiled.
Issue 13
Justice League America (1987-1996) #64
Maxima fights for the survival of her homeworld, Almerac, with the help of Superman, Blue Beetle, Booster Gold, Fire, Ice and Bloodwynd...but even the combined might of the Justice League may not be able to stop Starbreaker.
Issue 14
Justice League America (1987-1996) #65
The Justice League joins forces with Maxima and her followers in a final battle with Starbreaker for the possession of Almerac.
Issue 15
Justice League America (1987-1996) #66
The all-new Guy Gardner returns as a mysterious visitor arrives at the new JLA headquarters. It may be an old friend, an old foe...or something a whole lot worse.
Issue 16
Justice League America (1987-1996) #67
The Atom makes a fateful decision as the unfolding mystery of Bloodwynd deepens and the League investigates the arrival of an otherworldly spacecraft.
Issue 17
Justice League America (1987-1996) #68
A horrible alien land baron arrives on Earth to claim the planet...and the JLA faces a dilemma when the alien produces a deed to prove he's the planet's rightful owner.
Issue 18
Justice League America (1987-1996) #69
While Superman spends his time interviewing on the Cat Grant Show, the Justice League follows Doomsday's path of destruction. But, when they find him, will they be able to hold their own against the powerful monster? Do they really have a chance of defeating him without the Man of Steel? 'Death of Superman' Part Six!
Issue 19
Justice League America (1987-1996) #70
Injured and devastated, the Justice League struggles to stay together in the aftermath of Superman's death.
Issue 20
Justice League America (1987-1996) #71
Blue Beetle comatose! Booster Gold powerless! Superman dead! Can this be the end of the Justice League? Appearances by Wonder Woman, Black Condor, Agent Liberty and the Ray.
Issue 21
Justice League America (1987-1996) #76
Blood Secrets, Part 1 of 2. At last...the true face of Bloodwynd is revealed! Now, the JLA travels to unknown ends of the Earth in order to discover the truth behind this astonishing secret.
Issue 22
Justice League America (1987-1996) #77
Blood Secrets, Part Two of Two, continued from the previous issue. The JLA reaches the hidden fortress that holds the secret of the missing Bloodwynd. Inside, trouble awaits the team as members must battle the forces of a mystic menace to save their comrade and an entire planet.
Issue 23
Justice League America (1987-1996) #78
The American branch of Justice League International is not up to full power - even with the addition of the true Bloodwynd to their ranks, they have only five field operatives with Ice on a leave of absence, Fire and Booster Gold powerless and Blue Beetle still recovering from the battle with Doomsday. Maxwell Lord decides to call upon the original Flash to help as a tactical adviser to the team, who have been asked by the United Nations to help secure an airfield in a highly unstable nation. With his help, the mission goes very smoothly, until they are attacked by the New Extremists!
Issue 24
Justice League America (1987-1996) #86
A strange cult that worships an alien intelligence builds a huge tower to communicate with it. And the cult is more than willing to kill the heroes of Justice League America in order to keep their deity's intentions a secret.
Issue 25
Justice League America (1987-1996) #87
Captain Atom and the Ray rally the Justice League against Dreamslayer, who's backed by a mysterious cosmic power and who claims to be the entity the cult has been trying to reach.
Issue 26
Justice League America (1987-1996) #88
Dreamslayer takes control of the cult that summoned him, turning them against the Justice League!
Issue 27
Justice League America (1987-1996) #89
Judgment Day' part 1! The Justice League challenges the might of the Overmaster, a cosmic being with godlike powers who arrives on Earth and proclaims that the planet's time is up...and total destruction is at hand. Continued in JUSTICE LEAGUE TASK FORCE #13.
Issue 28
Justice League America (1987-1996) #90
Judgment Day' part 4, continued from JUSTICE LEAGUE EUROPE #65. At the foot of Mount Everest, Captain Atom leads his team into battle against the League Busters, who are led by the new Peacemaker. Continued in JUSTICE LEAGUE TASK FORCE #14.
Issue 29
Justice League America (1987-1996) #91
Aftershocks' part 1! In the aftermath of 'Judgment Day,' the Justice League buries one of its own. Plus, the new Amazing Man finds that his incredible power may be too much for him to control. Continued in JUSTICE LEAGUE TASK FORCE #15.
Issue 30
Justice League America (1987-1996) #92
A ZERO HOUR tie-in, 'Return of the Hero' part 1! Triumph, one of the founding members of the Justice League, is back to regain his place among his fellow super-champions. The only problem is...no one in the League has ever heard of him! Continued in JUSTICE LEAGUE TASK FORCE #16.