In the realm of Middle-Neveroth, every hero fits the mold—Tank, Damage Dealer, or Healer. Every hero but Fenris, a pacifist werewolf deemed a "Dud" by his village.
When a strange green energy begins affecting his village, Fenris inherits a sealed grimoire and a simple quest: deliver it to the Mage’s Guild. Along the way he joins two other fellow rejects—Cy, a sentient training dummy with a knightly code, and Zillow, a sadistic moon-elf healer whose magic can only heal (much to her frustration). Together, they bumble their way across cursed forests, pirate airships, and dungeon lairs, slowly realizing they just might be the heroes this world needs.
“They’ve come so far… surely they can’t mess it up now?”
Against all odds, the party reaches the fabled mage stronghold they’ve been searching for. But in a place where glowing runes, mechanical guardians, and forgotten legends converge… nothing is ever quite that simple.