In the realm of Middle-Neveroth, every hero fits the mold—Tank, Damage Dealer, or Healer. Every hero but Fenris, a pacifist werewolf deemed a "Dud" by his village.
When a strange green energy begins affecting his village, Fenris inherits a sealed grimoire and a simple quest: deliver it to the Mage’s Guild. Along the way he joins two other fellow rejects—Cy, a sentient training dummy with a knightly code, and Zillow, a sadistic moon-elf healer whose magic can only heal (much to her frustration). Together, they bumble their way across cursed forests, pirate airships, and dungeon lairs, slowly realizing they just might be the heroes this world needs.
In the realm of Middle-Neveroth, every hero fits the mold—Tank, Damage Dealer, or Healer. Every hero but Fenris, a pacifist werewolf deemed a "Dud" by his village.
When a strange green energy begins affecting his village, Fenris inherits a sealed grimoire and a simple quest: deliver it to the Mage’s Guild. Along the way he joins two other fellow rejects—Cy, a sentient training dummy with a knightly code, and Zillow, a sadistic moon-elf healer whose magic can only heal (much to her frustration). Together, they bumble their way across cursed forests, pirate airships, and dungeon lairs, slowly realizing they just might be the heroes this world needs.
"A Spellbook, A Nightmare, and A Quest!"
Fenris isn’t a fighter like his brothers, but when his village is attacked Fenris is tasked with delivering a powerful relic to the Mage’s Guild, sparking a journey filled with adventure, danger, and self-discovery. Will he find the courage to rise from a "Dud" to a hero?
"Lost in the Glowshroom Caverns!"
Armed with a wooden practice sword and an ancient spellbook he barely understands, Fenris is determined to complete his quest. But when he gets lost in the Glowshroom Caverns and meets the bizarre yet helpful golem Cy, things take a chaotic turn. Together, they navigate spider-infested caves, deadly traps, and fizzy rivers, all while trying to avoid becoming monster food.
"Swamps, Snapdragons, and Secrets!"
Lost in a treacherous swamp, Fenris and Cy encounter a mischievous Moon Elf named Zillow and a host of dangers, from man-eating plants to swamp fairies. With witty banter and magical mishaps, the trio must navigate the mysterious terrain while learning to trust—or outwit—each other. Will Fenris’ growing connection to his spellbook be enough to get them through the night?
"The Quest for the Grimoire Continues!"
Fenris just wants his magical grimoire back, but nothing ever goes as planned! From accidentally insulting an orc to getting thrown in jail, Fenris and his friends face one misadventure after another in this riotous fantasy comedy. With monstrous invasions, city guards, and old enemies hot on their heels, they'll need all the luck they can get to escape Rivia alive.
"High-Flying Trouble and Pirate Mayhem!"
Trapped on a pirate airship, Fenris, Cy, and Zillow face a storm of chaos, daring escapes, and battles with monstrous foes. Can they survive the skies, or will they be tossed overboard into a sea of magical mayhem?
“They’ve come so far… surely they can’t mess it up now?”
Against all odds, the party reaches the fabled mage stronghold they’ve been searching for. But in a place where glowing runes, mechanical guardians, and forgotten legends converge… nothing is ever quite that simple.