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Antihero Dystopian Fighting Magic Martial Arts Mystery Teenagers (13-18)
Adults (18+)
multiple protagonists
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45 pages (FREE)
Episode 1
The Beginning - Crimson Prologue, Part 1
7.5K views • Jan 02, 2026
'The Dice', a neutral bar on a shattered planet overrun with garbage and mercs. A mysterious girl walks in, looking for one of the most feared and powerful mercenaries in all of Sokkath, Crimson. Why is she looking for him? No one knows.
58 pages (FREE)
Episode 2
The Beginning - Crimson Prologue, Part 2
2.7K views • Jan 02, 2026
In the foggy streets of Sokkath, where secrets and betrayals are concealed, a dangerous deal is about to unfold. Two of the city's most powerful factions are meeting in the residential district. Among them, hidden in the shadows, a mercenary of questionable reputation watches with keen interest. Is he merely a watcher, or is he another player in this web of intrigue? Only time will tell.
35 pages (FREE)
Episode 3
The Beginning - Crimson Prologue, Part 3
916 views • Jan 02, 2026
After the attempt to meet the mercenary known as Crimson, Vero hurries through the foggy streets of Sokkath. A series of unfortunate encounters pushes her to her limits, but she finally returns to the place she calls home, hoping for a moment of peace. What she doesn't expect… is to find someone already waiting inside.
23 pages (FREE)
Episode 4
The Beginning - Crimson Prologue, Part 4
399 views • Jan 03, 2026
After the mission’s disastrous end, Zephyr is left bewildered by a blue light glowing from his earring. Exhausted and on the edge, he can’t help but fear the worst. What does that mysterious light mean? Is he under attack?
43 pages (FREE)
Episode 5
Episode 5 The Beginning - Crimson Prologue, Part 5
494 views • Jan 06, 2026
Paralyzed by an unwelcome surprise in her room, Vero finds herself unable to move. A strange sensation runs through her body, one she can’t quite explain. In front of her, the stare of the mercenary with crimson eyes demands answers. Every word she speaks might be the difference between survival… or her death.
29 pages (FREE)
Episode 6
Episode 6 The Beginning - Crimson Prologue, Part 6
407 views • Jun 28, 2025
As the planet's atmosphere begins to shift to blue, Zephyr is speechless by the real reason Vero has come to find him. Will he accept the mission? Turn it down? Or carry out… the other request she dares to make? For the first time in a long while, money is the only thing that does not matter.
51 pages (FREE)
Episode 7
The Contract - Crimson Prologue
461 views • Aug 19, 2025
Returning to The Dice. Vero’s contract has been sealed, but the situation doesn't look promising. Sokkath is on the edge of collapse, Zephyr’s body threatens to give in, and Iggdra, far from happy, voices his refusal to follow through with the mission. How will Zephyr react to his ally’s defiance? And how can they even begin to prepare with a mercenary barely able to stand? Only time will tell.
49 pages (FREE)
Episode 8
Hiatus - Crimson Prologue
112 views • Jan 04, 2026
Midnight falls over Sokkath, bringing with it a climate far more aggressive than usual. Beneath the foggy lights of the streets of Sokkath, Iggdra guides Vero to his home, opening up to her for the first time about the true nature of this merciless planet. It will be Vero’s first night with the duo, and both Iggdra and Zephyr, each in their own way, hope the girl can feel safe… or at least as close to safety as Sokkath allows. Meanwhile, far from any shelter, Zephyr endures the consequences of pushing his power too far. Red Hazard does not forgive, and his body is beginning to pay the price. Sokkath’s future grows increasingly uncertain. With Zephyr wounded and the board of the Axis already in motion, no good news seems to be on the horizon. Will they achieve their goals? Will Zephyr be able to recover… in time? Only time will tell.
53 pages (FREE)
Episode 9
First Day (Part 1) - Crimson Prologue
108 views • Feb 14, 2026
Vero wakes up at the duo’s home after her first peaceful night and shares breakfast with her new… “companions”? During the conversation, she learns the true cost of Zephyr’s power: Red Hazard causes him pain, anemia, and a persistent wound that can only be eased by a rare kind of medicine. With his supply running low, he decides to take a week off to recover, unable to use his ability in the meantime. Later, taking advantage of the brief hours of light after the storm, Zephyr brings Vero to a peculiar market in the center of the residential district. Between buying clothes and experiencing an unusual sense of calm within Sokkath, Vero begins to see a different side of him… though things may not be as simple as they seem.