Issue 1
WildC.A.Ts: Covert Action Teams (1992-1998) #1
A diminutive homeless man wakes up one day and realizes he's actually an immortal alien warlord who has been at war for over a millennia. Jacob Marlowe forms the covert super-human squad known as WildC.A.T.s to battle the Daemonite hordes. As the story unfolds more and more players are drawn into the game and the stage is set for the final battle for the future of mankind.
Issue 2
WildC.A.Ts: Covert Action Teams (1992-1998) #2
Psionic backlash from the Cat's passing blows their cover. The government can't have rogue Action Teams roaming the countryside so they send their elite enforcers - the Black Razors - to bring down the WildC.A.T.s.
Issue 3
WildC.A.Ts: Covert Action Teams (1992-1998) #3
The action heats up. As Zealot, Warblade, and Grifter confront the Daemonite Warlord, Helspont and his henchmen, the rest of the team is locked in mortal combat with the government's elite super-human strike force, Youngblood. Meanwhile, Master Gnome and the villainous Troika move into position for the endgame.
Issue 4
WildC.A.Ts: Covert Action Teams (1992-1998) #4
The Daemonite Warlord known as Helspont stands at the cusp of total victory. Soon he'll be joined by hordes of his alien Daemonite brethren. The only thing standing in the way of Earth and Armageddon is the WildC.A.T.s.
Issue 5
WildC.A.Ts: Covert Action Teams (1992-1998) #5
When the WildC.A.T.s set out to stamp out a Daemonite nest the team finds themselves caught in the middle of an old vendetta between Warblade and the woman called Misery.
Issue 6
WildC.A.Ts: Covert Action Teams (1992-1998) #6
The WildC.A.T.s and the cyborg mutants of Cyberforce find themselves at odds, especially the razor fisted heroes Warblade and Ripclaw. And it's all because of the woman named Misery.
Issue 7
WildC.A.Ts: Covert Action Teams (1992-1998) #7
It's all out war as the WildC.A.T.s and the cyborg mutant heroes of Cyberforce are manipulated into a no holds barred battle by the machinations of the woman called Misery. What is the secret from the past that connects Warblade and Ripclaw to this mysterious woman, and why are they willing to kill each other for her?
Issue 8
WildC.A.Ts: Covert Action Teams (1992-1998) #8
In the aftermath of the events of Killer Instinct, the team is in need of some much needed R&R, but things don't always go according to plan. While on an ocean cruise the WildC.A.T.s are suddenly, and violently, ripped from this world and pulled into the unknown. Meanwhile Grifter receives an ominous message an sets out on his own. "Past Lives!" Story by Steve Seagle. Art by Travis Charest and Tom McWeeney. In this Voodoo solo adventure, the fairest Cat must stand alone against a deadly enemy whose vendetta goes back to issue #1.
Issue 9
WildC.A.Ts: Covert Action Teams (1992-1998) #9
An ancient foe from Marlowe's past has come seeking revenge. Will Spartan and Voodoo pay for crimes Lord Emp committed centuries ago? Or can the rest of the team arrive in time to save the day?
Issue 10
WildC.A.Ts: Covert Action Teams (1992-1998) #10
The critically acclaimed X-Men team of Chris Claremont and Jim Lee are reunited for the biggest WildC.A.T.s adventure yet. Zealot begins to teach Voodoo the ways of the Coda, but their training session is cut short when a spacecraft crash lands near by. Within Zealot encounters horrors unimaginable. Meanwhile, a startling change comes over Voodoo.
Issue 11
WildC.A.Ts: Covert Action Teams (1992-1998) #11
Betrayed by one of their own, the WildC.A.T.s are overwhelmed by the Troika and their new ally, the clairvoyant Providence. Worse yet, a strange and mysterious woman of power makes the scene and she could mean the end of life on this planet as we know it. Zealot recognizes her and immediately retreats, Huntsman and Miranda in tow, to get some much needed backup.
Issue 12
WildC.A.Ts: Covert Action Teams (1992-1998) #12
The team is down, Zealot is gravely injured, and the Huntsman is doing all he can to keep her and his charge, Miranda, one step ahead of the pursuing Troika. Luckily, the calvary has arrived in the form of the Soldier, Savant, Grifter, and the super powerful Mister Majestic!
Issue 13
WildC.A.Ts: Covert Action Teams (1992-1998) #13
Zealot must stop Tapestry from obtaining the power of the merging Providence and Void at any cost-even if it means taking that ultimate power for herself! As Zealot's reinforcements fight off Tapestry's mind-controlled WildC.A.T.s, will Savant be forced to kill the very sister she came to save?
Issue 14
WildC.A.Ts: Covert Action Teams (1992-1998) #15
Someone is targeting high-level members of a new government energy commission-including the WildC.A.T.s' own Jacob Marlowe-and all signs point toward a conspiracy utilizing a Daemonite shape-shifter. IO's elite Black Razors unit is dispatched to investigate the attacks under their newly promoted leader, Ben Santini.
Issue 15
WildC.A.Ts: Covert Action Teams (1992-1998) #16
One of the WildC.A.T.s has been secretly replaced by a shape-shifting Daemonite assassin with orders to take out a very important foreign delegate-currently being guarded by the WildC.A.T.s! It's up to Ben Santini and his Black Razors to uncover the impostor and save the emir while fighting off both the 'C.A.T.s and a Cabal attack squad!
Issue 16
WildC.A.Ts: Covert Action Teams (1992-1998) #17
After learning last issue that their friend and teammate had been replaced by the Daemonite shape-shifter Mr. White, the WildC.A.T.s desperately search for the real Maul. Splitting up to hit multiple Cabal bases at once, Spartan, Zealot, Grifter, and Warblade demand answers at sword- and gunpoint, while Void attempts to end their search by physically entering the computer realm!
Issue 17
WildC.A.Ts: Covert Action Teams (1992-1998) #18
It's a mind-bending journey through Voodoo's psyche, as Void uses her abilities to travel into the unconscious thoughts of her comatose teammate in a virtual reality! Can she help Voodoo to fight through the psychic barriers keeping her from awakening to the real world-and will Grifter have found any answers regarding who's been targeting the WildC.A.T.s when (or if) she does?
Issue 18
WildC.A.Ts: Covert Action Teams (1992-1998) #19
The WildC.A.T.s think they've finally got a lead on just who's been behind their many recent woes, and it's none other than the Daemonite Hightower! When he attempts to engage the protection services of a group of Coda assassins in D.C., the 'C.A.T.s show up to crash the meeting-along with everything else!
Issue 19
WildC.A.Ts: Covert Action Teams (1992-1998) #20
"WildStorm Rising: Part 2." Hightower has come to Halo to propose a temporary alliance with the WildC.A.T.s-too bad the 'C.A.T.s still believe he's been plotting against them and are in no mood to listen! Meanwhile, Savant and archaeologist Charles Russell are no match for an attack from Mr. White and the Mercs-good thing Savant called in some serious backup!
Issue 20
WildC.A.T.S (1993) #0
The clairvoyant Void has a premonition about the coming evil. An evil that has a name - Helspont. Jacob Marlowe and his android bodyguard, Spartan, assemble a team of metas that includes the fierce Warblade and titanic Maul. Meanwhile, Zealot and Grifter confront the always dangerous Troika. And, the exotic dancer known as Voodoo accepts a job at The Hot Spot. This issue finishes off where #1 begins and gives an inside look to the events that lead up to the first meeting of the WildC.A.T.s.
Issue 21
WildC.A.T.S Special (1993) #1
The WildC.A.T.s get embroiled in a plot involving the child-seeress Providence, Destine, a Daemonite and a Gifted One in "Destiny's Hand." This story takes place after WILDC.A.T.S: COVERT ACTION TEAMS (1992) #4 and before WILDC.A.T.S TRILOGY (1993) #1.
Issue 22
WildC.A.T.S. Annual (1998-) #1
Majestic has gone mad with a Daemonite virus and the Wildcats race off to find a cure before all Kherubim on earth are affected.
Issue 23
WildC.A.T.s Trilogy (1993) #1
When an old informant puts Grifter on the trail of a Coda and Cabal joint operation, he's quick to rush to the scene-and straight into a trap! With Grifter captured, Zealot and the rest of the WildC.A.T.s are sure to come after their teammate, which is just what Artemis and Hightower are counting on!
Issue 24
WildC.A.T.s Trilogy (1993) #2
As Hightower takes on the rest of the WildC.A.T.s by possessing one of their own, Zealot battles Artemis and contemplates just how her former pupil came to despise her so much. What should be a final reckoning between teacher and student may not end the way either warrior expects…
Issue 25
WildC.A.T.s Trilogy (1993) #3
A prisoner within her own mind, Voodoo must find a way to exorcise Hightower from her body before the power-crazed Daemonite can syphon the life forces of the WildC.A.T.s forever! Meanwhile, Zealot and Artemis form an uneasy alliance during their supposed fight to the death-in order to fight off a phalanx of Coda warriors led by Adromache, majestrix of the Coda!