Issue 1
The Ray (1994-) #1
It's the long-awaited return of THE RAY, following the exploits of the young Ray Terrill, heir to the power of his famous father, the Golden Age Ray. Issue #1 opens in Hawaii, with the Ray battling Brimstone, Darkseid's giant fallen angel of destruction. And since Honolulu recently became the home turf of Superboy, it isn't long before the Metropolis Kid himself joins the Ray in a cataclysmic fight against the monster from Apokolips. But as the battle rages, the tension building between these two super-powered youths ignites…and both may end up victims of Brimstone's rampage!
Issue 2
The Ray (1994-) #2
Even the combined might of the Ray and Superboy couldn't stop the rampage of Brimstone. Now the Metropolis Kid has fallen…and it looks as if the Ray will join him when he's forced to battle Brimstone alone.
Issue 3
The Ray (1994-) #3
Enter Deathmasque, a villain designed to be the Ray's arch nemesis. Their first encounter is almost fatal for the Ray, and the young hero must save Philadelphia from the very light entity that created him. Only one person can help him now-the super-powered criminal Dr. Polaris…but first the Ray has to break him out of prison.
Issue 4
The Ray (1994-) #4
The Ray has broken Dr. Polaris out of prison to gain the criminal's help against the Light Entity before it destroys Philadelphia. But when Polaris betrays him, the Ray must battle both menaces…alone!
Issue 5
The Ray (1994-) #5
The original Ray decides to punish his successor for his mishandling of the crisis that almost destroyed Philadelphia by taking away the younger Ray's powers, leading to an all-out battle between father and son.
Issue 6
The Ray (1994-) #6
Ray barely survives a murderous ambush when he is dragged into a bizarre hostage crisis by Black Canary. While the two heroes plot their strategy to rescue a kidnapped girl, the maniacal serial killer who holds her escapes into outer space, taking the child with him.
Issue 7
The Ray (1994-) #7
On a war-ravaged alien planet, a disoriented Black Canary fights for her life against a horribly mutated Ray to defeat the murderous psychotic known only as Sevatz.
Issue 8
The Ray (1994-) #8
Lobo makes a special appearance when the Ray, lost far from Earth, tries to return under his own power with Black Canary in tow. On the way, the welcome sight of an alien space station beckons them, but the only thing awaiting the Ray within it is the Main Man from Czarnia…and the fight of his life!
Issue 9
The Ray (1994-) #9
Back from his harrowing journey through space, the Ray is at last on Earth…in 1940! And when Ray Terrill unwittingly changes the outcome of the accident that transformed his father into the Golden Age Ray, the modern Ray's own existence is placed in jeopardy.
Issue 10
The Ray (1994-) #10
Trapped in 1940, Ray has to find a way to recreate his father's origin, or be stuck in the past forever. And he has to do it without revealing his true identity to his dad-to-be, the young Happy Terrill.
Issue 11
The Ray (1994-) #11
Battling through the time stream, the Ray succeeds in escaping 1940 only to wind up 30 years into his own future, where he has a brief, disturbing encounter with his future love.
Issue 12
The Ray (1994-) #12
The Ray runs afoul of Mystek, a metahuman who can manipulate quark energy.
Issue 13
The Ray (1994-) #13
Following the earth-shattering events of THE RAY ANNUAL, the Ray tries to sort out his life and future while his arch-villain, Death Masque, plots to put an end to both. Plus, Death Masque moves to take over a small island nation.
Issue 14
The Ray (1994-) #14
The Ray cannot defeat Death Masque alone. But he may be looking for help in the wrong places when the Justice League abandons him.
Issue 15
The Ray (1994-) #15
The Ray's nightmares of Death Masque destroying the Justice League have brought him under the influence of Vandal Savage, who convinces him to adopt a new life-one that may cost him dearly.
Issue 16
The Ray (1994-) #16
Hospitalized after being injured in a drive-by shooting, the Ray is visited by his greatest enemies, Vandal Savage and Death Masque, who battle over the young hero's fate.
Issue 17
The Ray (1994-) #17
Happy Terrill-the original Ray-is dead, and the Ray now has no way to locate the brother he never knew he had. Elsewhere, as an untended cryogenic chamber malfunctions…Joshua Terrill begins to thaw. Plus, the Atomic Skull strikes.
Issue 18
The Ray (1994-) #18
An UNDERWORLD UNLEASHED tie-in, illustrated by the new regular art team of Jason Armstrong (ROBIN ANNUAL , LEGIONNARES) and Ande Parks. Atomic Skull makes a bargain with Neron and, bigger and badder than ever, goes gunning for the Ray.
Issue 19
The Ray (1994-) #19
An UNDERWORLD UNLEASHED tie-in. Neron makes the Ray an offer to rewrite history so that Death Masque never existed, erasing all the villain's evil. All Neron wants in return is the hero's soul. Meanwhile, Ray's younger brother Joshua is cornered by Death Masque.
Issue 20
The Ray (1994-) #20
Black Condor guest-stars as the Ray goes to keep a mysterious appointment at the White House, where the Grand Council has nominated him to replace Black Condor as its agent of justice. And when Black Condor learns what's happened, all hell breaks loose.
Issue 21
The Ray (1994-) #21
The Ray must find where White Hawk had taken Black Condor before its too late.
Issue 22
The Ray (1994-) #22
Discorporeated by Joshua, Death Masque returns as a strange fusion entity with the persona of Happy Terril, searching desperately for the Ray's all-important laptop computer.
Issue 23
The Ray (1994-) #23
Joshua Terrill must decide whose side he really on during the final showdown between the Ray and Death Masque.
Issue 24
The Ray (1994-) #24
The Ray faces the truth about his mother as a visitor from the future arrives to take control of his life.
Issue 25
The Ray (1994-) #25
This extra-sized landmark issue is set in Ray Terrill's future, exploring the conflict between his duties to his multi-billion dollar conglomerate, his responsibilities as a hero…and his longtime friendship with Bart Allen-The Flash.
Issue 26
The Ray (1994-) #26
Determined to force the Ray off the path that leads to a dark, twisted future, Gaelon takes him to the very heart of Vandal Savage's lair, where the young hero learns the true depth of the immortal despot's insidious plan.
Issue 27
The Ray (1994-) #27
The future Ray discovers Tempest's true agenda, but her lineage to a present DC hero makes her plans catastrophic for both the future Ray Terrill and his present-day counterpart.
Issue 28
The Ray (1994-) #28
In the startling series finale, The Ray and Gaelon storm Vandal Savage's base and learn the immortal madman's true agenda…one that threatens not only Ray, but all those he holds dear.
Issue 29
The Ray (1994-) #0
A ZERO HOUR tie-in! The Ray has never known the full truth of his metahuman inheritance—until now! His father, the Golden Age Ray, reveals those startling, long-hidden secrets and the young Ray may not be able to live with what he learns.