The Arnold Academy of Magic is a school for the elite...and Ray White is just your ordinary guy. In fact, he doesn't seem particularly skilled with magic at all, and is a bit of a klutz. Which is why he has nothing to do with the rumor that one of the great magicians, the Iceblade Sorcerer, is a member of the incoming class...right?
Let the Games Begin Ray White is thriving at the elite Arnold Academy of Magic as the newly-revealed Iceblade Sorcerer. The mutual comradery he has with his classmates and teachers prove especially vital as the school prepares to complete against other academies in the Magicus Chevaliers. Ray opts to stay in the background on the Steering Committee, and does everything possible to help his friend, Amelia, a front-runner in the tournament. They develop a strategy for Ray to infiltrate their rival school, Diome Academy, where he discovers shocking secrets. How will they shake up the competition at the Magicus Chevaliers?