Graphic Novel 3
Harlem
Harlem, 1931. In the heart of the Great Depression, invention is the mother of necessity to make ends meet.Stéphanie St. Clair, known as Queenie , had already understood this when she landed in New York almost twenty years before. Inventiveness when you are a woman and you are black is much more than a necessity. It's a question of survival.In a few years, this young immigrant West Indian servant freed herself from the weight of ancestral servitude. Even better, she created her own American dream: the underground Harlem numbers game.Hers is an ascent that makes people cringe, both with the local authorities and the white mafia.