Kreig arrives in Arjund, a city teeming with criminality, where he is hired to steal a valuable object from a high-level official. He is met with more than he could have ever expected as the authorities seem to know his every move. Is there a traitor in his midst? His flight to safety brings him to a great structure, a remnant of the past, that is at the center of an ancient legend of intrigue, betrayal and revenge. Through the dark, dangerous alleyways of thief-riddled Arjund, to the scorching sands of the Great Desert, to the hidden depths, dungeons and mysteries of an ancient monument half in ruin, Kreig must overcome treacherous scoundrels, a professional fighting force and a strange and terrifying entity that would try, not only the most hardened warrior's resolve, but his very sanity.