Issue 1
Justice League Adventures (2001-) #1
A new ongoing series based on the Justice League animated show on Cartoon Network begins! When a meteor lands in an American suburb, the League is called on to investigate. Soon they are drawn into an intergalactic conflict, but it seems as if the real threat may be one of their own...Green Lantern!
Issue 2
Justice League Adventures (2001-) #2
The comic based on the brand-new Cartoon Network show continues as the Justice League must find a way to defeat a strange magical cult that is targeting the treasures of museums around the world. To succeed, the League needs the Martian Manhunter, but is he too torn by his feelings of alienation from his new teammates to help?
Issue 3
Justice League Adventures (2001-) #3
The comic inspired by the Cartoon Network series continues! The Justice League saves four space travelers from an unknown planet named...Daxam! Are these weary refugees exiled freedom fighters or escaped convicts? And what happens when they discover the gift of...a yellow sun? Has the League found brand-new friends, or brand-new foes?
Issue 4
Justice League Adventures (2001-) #4
In "World War of the Sexes," the Justice League must find out why Wonder Woman's Amazon sisters have turned against the world...starting with all the men! Can the League stop the female warriors before they conquer the planet?
Issue 5
Justice League Adventures (2001-) #5
It's "Starro Wars" when a giant, starfish-shaped conqueror from space uses mind control to defeat the newly formed League. The World's Greatest Super Heroes are left helpless and must turn to a mysterious old member of the Green Lantern Corps for help. But what help is there against a single enemy that can break off into thousands?
Issue 6
Justice League Adventures (2001-) #6
If you have ever wanted to own the World's Greatest Super Heroes, now's your chance! Chronos, the Time Thief, has captured the members of the Justice League and is auctioning them off to the highest villainous bidder! Can the Justice League find a way out before they're going, going, gone?
Issue 7
Justice League Adventures (2001-) #7
Meet the Fastest Fax Alive as the League's speediest member tries to save time by traveling through the telephone lines—and accidentally dials a fax machine by mistake! But being flat as a pancake isn't all it's cracked up to be, and when the fun of slipping under doorways wears off, the Flash thinks his career is over...until the Earth is invaded by amazingly thin creatures from the Second Dimension!
Issue 8
Justice League Adventures (2001-) #8
When the League learns that there's a giant creature using the moon as a monster incubator, they do everything in their power to keep things stable. But as the gargantuan beast starts to hatch, the very Earth itself is threatened with certain doom! And when a stormy old foe uses the opportunity to create chaos, the Justice League find themselves buffeted by the howling winds of fate!
Issue 9
Justice League Adventures (2001-) #9
The comic based on the hot Cartoon Network show continues with "Stepping Out," the troubling tale of a superhero's dilemma: balancing a love life with his duties to the JLA. When evil strikes, it's never convenient—and the Flash somehow must help the Justice League save the world without raising the ire of his beautiful date.
Issue 10
Justice League Adventures (2001-) #10
As the Cartoon Network prepares its second smash season of Justice League, the animated comic book adventures of the World's Greatest Super Heroes continue! In this tale by Josh Siegal, former writer for the cult television series The Upright Citizens Brigade, Superman is taken down in battle, and the Martian Manhunter must replace him as a hero to millions. But does the shy, reserved alien have what it takes to inspire all of humanity?
Issue 11
Justice League Adventures (2001-) #11
Returning from an adventure in the far future, the Flash and a special guest star, the Atom, discover that the villainous Chronos is tampering with history. But when the two heroes notice that Chronos is trying to undo a terrible tragedy, will they stop him or help him? It's a special issue about living with the past and living for the future.
Issue 12
Justice League Adventures (2001-) #12
The comic based on the hit Cartoon Network series continues as the icy heart of villainy is revealed! You'll want to grab a sweater and light a fire as Mr. Freeze, Captain Cold, Killer Frost and a chilling cabal of icy super-villains attempt a hostile takeover of a small African nation. Can the League stop them in time, or will they be the first victims of the "Cold War"?
Issue 13
Justice League Adventures (2001-) #13
Introducing the character find of the year...All-Star! This normal girl from the suburbs may just have the right stuff to become the Justice League's newest member...or its first casualty. Find out what it takes to be one of the World's Greatest Super Heroes in "Local Hero."
Issue 14
Justice League Adventures (2001-) #14
For months it's been rumored that Aquaman may be joining the animated adventures of the World's Greatest Super Heroes, so readers will be shocked to find the Sea King fighting for the League's defeat! It's an Aqua-adventure you won't soon forget!
Issue 15
Justice League Adventures (2001-) #15
Still reeling from his last defeat at the hands of the League, space pirate Kanjar Ro (from the two-part animated episode "In Blackest Night") returns to collect some of the deadliest weapons in the galaxy...weapons he's used to turn the World's Greatest Super Heroes into the world's most powerful slaves!
Issue 16
Justice League Adventures (2001-) #16
Acclaimed writer Scott McCloud (Understanding Comics, SUPERMAN ADVENTURES) offers a deadly game of "Hide and Seek"! There's a traitor within the Justice League, and only the most alienated member—Martian Manhunter—can put the clues together before the betrayal leads to the end of the League...and perhaps the Earth.
Issue 17
Justice League Adventures (2001-) #17
The renegade Amazon from the Justice League animated series episode "Fury" is back! She's taken control of the male Justice Leaguers and turned the World's Greatest Super Heroes into the World's Greatest Weapons! Will the combined strength of Wonder Woman and Hawkgirl be enough to stop her? Or will they need a little help from the fastest girl alive?
Issue 18
Justice League Adventures (2001-) #18
An alien race has established a beachhead on Earth in a most unexpected place, and it's up to the miniscule Justice League ally, the Atom, to stop the invading force from taking down the League's most powerful member.
Issue 19
Justice League Adventures (2001-) #19
Green Lantern takes center stage in a story that finds a young child in control of the most powerful weapon in the universe as he tries to find out "What's in a Hero."
Issue 20
Justice League Adventures (2001-) #20
The Psycho-Pirate strikes, as the League must go head-to-head with a villain who can control their very emotions! You'll laugh, you'll cry and you won't believe your eyes as the Justice League deals with "Emotional Baggage"!
Issue 21
Justice League Adventures (2001-) #21
An escaped prisoner is being chased by the alien Dominators, and the Justice League is split down the middle whether to provide sanctuary or give her over to this alien authority...on the other hand, she may have diabolical plans of her own for the League!
Issue 22
Justice League Adventures (2001-) #22
A menace from Green Lantern's past returns! The first time Green Lantern fought the alien race called the Shayol, they killed three of his fellow GL Corps members. Now they've arrived on Earth, and GL must decide how to deal with them—before Hawkgirl takes matters into her own hands!
Issue 23
Justice League Adventures (2001-) #23
Kobra strikes reality television! After so many failed attempts to conquer the world, Kobra finds that his legion of believers is evaporating. In order to renew the faith of his followers, he comes up with his grandest scheme yet: to kill the Justice League live on TV!
Issue 24
Justice League Adventures (2001-) #24
Is it a rampaging super-villain? An alien threat? Or just a misguided little boy? Superman, Batman and J'onn J'Onzz have their own opinions, but will they learn the truth before it's too late? And if they save the boy, will they doom the planet?
Issue 25
Justice League Adventures (2001-) #25
With the second season of Justice League getting underway on Cartoon Network, the excitement doesn't stop as we present our first two-part story! Join the action as the World's Greatest Super Heroes are mysteriously transported to the planet Rann to meet the strange adventurer Adam Strange!
Issue 26
Justice League Adventures (2001-) #26
The League's strangest adventure concludes as Superman, Batman, Wonder Woman and the Martian Manhunter join forces with outer-space hero Adam Strange to confront an enemy that promises to destroy everything Adam holds dear...including the planet Rann!
Issue 27
Justice League Adventures (2001-) #27
Hawkgirl and Green Lantern take a group of inexperienced teenage heroes under their wing. Do they have what it takes to save the world? Well...no. But when vicious aliens invade Earth—and the rest of the League is nowhere to be found—they won't have a choice!
Issue 28
Justice League Adventures (2001-) #28
Guest-starring the Legion of Super-Heroes! As society becomes more reliant on technology, the villainous Kilgore escapes into the future to wreak havoc! To catch him, the Justice League must team up with the Legion to put a stop to the rampage of this technological rogue.
Issue 29
Justice League Adventures (2001-) #29
Seattle and Tokyo are under siege by a mysterious menace! Buildings and people are physically merged together, simultaneously coexisting in the same space. When the one responsible threatens to spread his "simultaneous effect" across the globe, only the combined might of the Justice League can hope to stop things before it's too late!
Issue 30
Justice League Adventures (2001-) #30
It's action in the far future as the Flash—the Fastest Man Alive—battles alongside Kamandi, the Last Boy on Earth! But even if they can defeat an army of apes, Flash's biggest problem lies ahead. Can he get back to his own era in time to stop his Justice League teammates from dooming the world?
Issue 31
Justice League Adventures (2001-) #31
A child's life is struck by tragedy, and the Justice League must help him face the future. When the heroes don't realize their actions may jeopardize the fate of the world, the only one who can stop them is the Phantom Stranger!
Issue 32
Justice League Adventures (2001-) #32
With the Flash and Martian Manhunter the only League members on duty, they're brought down by a mysterious technical menace called the Construct! His weapon of choice? The Justice League Watchtower itself!
Issue 33
Justice League Adventures (2001-) #33
A mysterious new danger strikes the Justice League, causing them to become as evil as the villains they're chasing! Only Robin the Boy Wonder can separate the good guys from the bad!
Issue 34
Justice League Adventures (2001-) #34
A bullet from the alley where Batman's parents died! A broken piece of baby Superman's rocket ship! What secret villain is gathering up deadly relics from the past, and how does Wonder Woman fit into his plot to destroy the Justice League?