A Templar Knight finds himself transported to a dangerous realm known as the Beastlands. With sinister entities known as The Masters hunting him down, all he has is his sword and a weird, goblin-like creature named Grimbel to guide him through this strange new world.
On the way to a human stronghold Grimbel knows of, the Crusader and Grimbel come face to face with The Masters’ henchman, Pilgrim. Between the town guards, Pilgrim, and his own temper, the Crusader might be even more lost than when he arrived.