Chihaya is a girl in the sixth grade, still not old enough to even know the meaning of the word zeal. But one day, she meets Arata, a transfer student from rural Fukui prefecture. Though docile and quiet, he has an unexpected skill: his ability to play competitive karuta, a traditional Japanese card game.Chihaya is struck by his obsession with the game, along with his ability to pick out the right card and swipe it away before any of his opponents. However, Arata is transfixed by her as well, all because of her unbelievable natural talent for the game. Don't miss this story of adolescent lives and emotions playing out in the most dramatic of ways!
The qualification tournament for the Master Match and Queen Match draws near, which only players at the highest rank, Class A, are allowed to enter. A flustered Taichi enters a tournament alone in search of a promotion to Class A, hoping to catch up to Chihaya and Arata. But not only does he meet Arata there, Chihaya also decides to pursue Taichi so that she can cheer him on. The three are reunited by fate, but what could be going through their hearts and minds? As the three chase after their dreams, the bonds that karuta built bring them face to face once more!