Chihaya is a girl in the sixth grade, still not old enough to even know the meaning of the word zeal. But one day, she meets Arata, a transfer student from rural Fukui prefecture. Though docile and quiet, he has an unexpected skill: his ability to play competitive karuta, a traditional Japanese card game.Chihaya is struck by his obsession with the game, along with his ability to pick out the right card and swipe it away before any of his opponents. However, Arata is transfixed by her as well, all because of her unbelievable natural talent for the game. Don't miss this story of adolescent lives and emotions playing out in the most dramatic of ways!
Game two of the Queen Match. Though Chihaya immerses herself into Shinobu’s world of poetry and gets within three cards, she tragically loses in the end. One more loss and her path to being Queen will be cut short. Having done everything she possibly can, Chihaya begins to feel a sense of despair. But just then, something steps in to save her! Meanwhile, Arata has put the Master, an all-time great, in check. Suou’s back is against the wall, but how will he change when he sees his auntie Yukiko who Taichi has brought to him…?