Chihaya is a girl in the sixth grade, still not old enough to even know the meaning of the word zeal. But one day, she meets Arata, a transfer student from rural Fukui prefecture. Though docile and quiet, he has an unexpected skill: his ability to play competitive karuta, a traditional Japanese card game.Chihaya is struck by his obsession with the game, along with his ability to pick out the right card and swipe it away before any of his opponents. However, Arata is transfixed by her as well, all because of her unbelievable natural talent for the game. Don't miss this story of adolescent lives and emotions playing out in the most dramatic of ways!
Chihaya and the rest of the Mizusawa High Karuta Club earn their spot at the national tournament for the third time, guided to their destiny by the poems to which they prayed. Waiting for them are the indominable Fujisaki team, Fujioka East's team as led by Arata, as well as Hokuou, partners along Mizusawa's own journey. How will Mizusawa, the previous year's victors, fare against them?! Meanwhile, Taichi goes to a TV recording and witnesses the superhuman abilities of Master Suou as analyzed by science. Just as he searches for his own ideal form of karuta, an unexpected individual appears...! A third and final high school summer. A path blazed together with you in days past.