Chihaya is a girl in the sixth grade, still not old enough to even know the meaning of the word zeal. But one day, she meets Arata, a transfer student from rural Fukui prefecture. Though docile and quiet, he has an unexpected skill: his ability to play competitive karuta, a traditional Japanese card game.Chihaya is struck by his obsession with the game, along with his ability to pick out the right card and swipe it away before any of his opponents. However, Arata is transfixed by her as well, all because of her unbelievable natural talent for the game. Don't miss this story of adolescent lives and emotions playing out in the most dramatic of ways!
Fall, the season facing down the Master and Queen Match Preliminaries. The Yoshino Club Tournament has finally been narrowed down to the top 8, and four members of the Shiranami Club remain, including both Chihaya and Taichi. Waiting for them are players such as Arata, who has come from Fukui, and Sudo from Houkou. Chihaya is matched up against Inokuma, a former queen who uses as weapons her good ears and unique placements. Will Chihaya be able to attack this opponent with a solid defense? The firm wills of these players who seek greater heights give rise to unexpected twists and turns.